{"id":214,"date":"2015-01-21T08:41:23","date_gmt":"2015-01-21T15:41:23","guid":{"rendered":"http:\/\/weird8.com\/?p=214"},"modified":"2015-01-21T08:41:23","modified_gmt":"2015-01-21T15:41:23","slug":"4-things-i-will-do-differently-in-my-next-kickstarter","status":"publish","type":"post","link":"https:\/\/weird8.com\/index.php\/2015\/01\/21\/4-things-i-will-do-differently-in-my-next-kickstarter\/","title":{"rendered":"4 Things I Will Do Differently in My Next Kickstarter"},"content":{"rendered":"<p>As I gear up for my next Kickstarter project (March 2015!), I wanted to reflect on the lessons I learned over the past year as project creator. But then spending time thinking of the things I didn&#8217;t do well seemed the wrong way to go about it. Instead I want to talk about the things I will do better this time around.<\/p>\n<p>Running and publishing the <a href=\"https:\/\/www.kickstarter.com\/projects\/davesokolowski\/he-who-laughs-last-a-cthulhu-dark-rpg-scenario\">He Who Laughs Last <\/a>was one of the greatest experiences of my life, mostly because it allowed me to truly engage with my community when I had just been an observer before. Many of my friends and associates are writers, artists and designers in the RPG space, and now I am too. Writing and publishing a book is <em>hard, <\/em>but with the help of all the great people out there, you really get the feeling of being a part of something. That was definitely my favorite part of the experience.<\/p>\n<p>And certainly, publishing my scenario, having people run it and getting feedback on the book (both good and bad) was enlightening and validating. And while it&#8217;s great to get positive feedback, you really haven&#8217;t made it until you&#8217;ve had someone complain that they &#8220;expected more from this project&#8230;&#8221;<\/p>\n<p>So that&#8217;s all goodness &#8212; but what am I going to do differently?<\/p>\n<p><strong>1. Prepare Stretch Goals Ahead of Time<\/strong>: I love the idea of engaging with your backers and getting their help in figuring out aspects of your project, but damn, stretch goals can <em>kill<\/em> you. And while my project had nowhere near the stretch goal over-commitment of <a href=\"https:\/\/www.kickstarter.com\/projects\/847271320\/ogre-designers-edition\">some projects<\/a>, I still found myself a bit over my head when it came time to finish everything up. (Actually, I haven&#8217;t finished everything for my project, as I&#8217;ve still to write up a fictionalization of the HWLL story for my backers.) This is mostly because, in the heat of battle (aka during the project), I just came up with stretch goals on the fly, without really planning how I would go about finishing them (and all the various efforts I would need to enlist others in, which is a bigger challenge). Furthermore, stretch goals should be about continuing momentum and not just a given &#8212; there&#8217;s no reason to add stretch goals in the first few days if people are still backing. Instead, wait until the momentum slows and THEN add stretch goals. This time I will plan all of my stretch goals ahead of time, some big, some small, and only publish them once momentum slows.<\/p>\n<p><strong>2. Be <em>Very<\/em> Clear About Int&#8217;l Shipping<\/strong>: Ah yes, international shipping, the scourge of all Kickstarter projects. I had been warned about how expensive it was to ship internationally, but holy shit! Basically it costs $25 to ship a book from the USA to pretty much anywhere else in the world (Canada is cheaper at $20), which is just a lot of money to ship a book that only costs $7 to print. Oh, sure, you can skimp and pay $10, have it take 3-4 weeks and have no guarantee that it will arrive, or you can pay the higher cost and provide better service. I think it just means you need to be very, very clear up front how you&#8217;re handling shipping, and hopefully not turn away people with the high cost. Until I can deal in high enough quantities to justify working with overseas printers and distributors, it&#8217;s all POD and hand-shipping for me. That means higher cost for my customers, unfortunately. We&#8217;ll see if this impacts my overall project&#8230;<\/p>\n<p><strong>3. Find Collaborators Ahead of Time:<\/strong> I did a lot of preparation for my campaign, and it showed when I funded within 36 hours. Great &#8212; now what? As I floundered around on my first project, trying to figure out what to do next, I stumbled upon something amazing: other KS project owners. During my project I had three key collaborators help me: Oscar Rios of <a href=\"https:\/\/www.kickstarter.com\/projects\/goldengoblinpress\/tales-of-the-crescent-city-from-golden-goblin-pres\">Golden Goblin Press<\/a>, <a href=\"https:\/\/www.kickstarter.com\/projects\/kevinkulp\/timewatch-gumshoe-investigative-time-travel-rpg\">Kevin Kulp <\/a>of Pelgrane Press, and Shane Ivey of <a href=\"https:\/\/www.kickstarter.com\/projects\/arcdream\/through-a-glass-darkly-a-new-delta-green-novel\">Arc Dream Publishing.<\/a> Each of these folks helped me by spreading the word during the project, which drove noticeable traffic to my project. You can see the bumps in the <a href=\"http:\/\/www.kicktraq.com\/projects\/davesokolowski\/he-who-laughs-last-a-cthulhu-dark-rpg-scenario\/\">Kicktraq data<\/a>, there at those bumps at the end of February and beginning of March. But all of these connections were made during my campaign (except Oscar, whom I knew before), and without any preparation at all. Really, the time for getting in touch with people is <em>right now<\/em>, just about a month or so before my project starts. I already have a number of people I can reach out to, but putting those people into the plan ahead of time just reduces risk and increases the chances of success.<\/p>\n<p><strong>4. Shorten the Project Length<\/strong>: After all was said and done, I&#8217;m not really sure my project needed all 31 days to fund at $9k. Looking again at the Kicktraq data, the only mid-stream bumps came from other campaigns (see above) and not from general momentum. And while Wednesday is the best day to get backers, I started on a Sunday and finished on a Friday, which isn&#8217;t the best time-frame overall. This time I&#8217;m going to try just 3 weeks, starting and finishing on a Sunday, and just nip the whole thing in the bud. If I have all my reviews and collaborators setup ahead of time, then there shouldn&#8217;t be any scramble mid-project to get them in line. I should hit my funding in the first few days and then use momentum to grab a few, key stretch goals. Then I rope in the remaining folks in the final 48 hours and, BAM, done.<\/p>\n<p>So, yeah, I have some work to do.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As I gear up for my next Kickstarter project (March 2015!), I wanted to reflect on the lessons I learned over the past year as project creator. But then spending time thinking of the things I didn&#8217;t do well seemed the wrong way to go about it. Instead I want to talk about the things [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"footnotes":""},"categories":[4],"tags":[18],"class_list":["post-214","post","type-post","status-publish","format-standard","hentry","category-kickstarter","tag-kickstarter"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"As I gear up for my next Kickstarter project (March 2015!), I wanted to reflect on the lessons I learned over the past year as project creator. But then spending time thinking of the things I didn&#039;t do well seemed the wrong way to go about it. 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