Through no fault of my own – I swear these universes build themselves – I suddenly find myself needing to become more acquainted with the Great Old One Tsathoggua as well as figure out some very practical places for it to appear in my Call of Cthulhu game. So in my effort to figure out how to make it appear and influence my game, you get a blog post on how to better use Tsathoggua. (edit: MULTIPLE blog posts…)
According to The HP Lovecraft Wiki’s entry on Tsathoggua, he is one of the most referenced GOO’s in all of Lovecraft, which is crazy for how little he is used in Lovecraft investigation games. Furthermore, while Sath (my shorthand for it, at least for this blog post) is a creation of Clark Ashton Smith, Lovecraft of course took him and made him his own, and the two versions differ substantially. Finally, in most books Sath is represented as a monstrous toad-like creature who sleeps all the time – not the most horrifying of visages when put against its peers. So no wonder Sath is underutilized, which is all the more reason to figure out how to use him.
My Arkham Call of Cthulhu campaign strings together published scenarios for a group of PCs that run an antique store that was inherited by Rupert Merriweather (of Edge of Darkness fame). In the group’s first scenario – of course, The Haunting – one of the PCs got his hands on The Book of Eibon (TBOE), in which the titular wizard Eibon learns to communicate with Sath and eventually shares spells to do so (as well as summon Formless Spawn, which I’ll come back to).
I am working on a mini-game to make studying Mythos tome more fun, which is not ready to share, but for now know that I’m using it as this PC (a forgery artist named Miles) continually goes back to TBOE and tries to crack its code. TBOE is full of references to Sath and I’ve started to feed in some information, bit by bit, on what that looks like. But honestly, I don’t have a full take on how to make reading about Sath fun and interesting as well as dangerous.
Then, months later in game time, the group is now investigating a series of murders that seem not only related but powered by witchcraft (and probably Mythos magic). In this scenario (which I’ll be vague and spoiler-free for now), the antagonist has made a pact with Sath (via the mentioned murders) and the deity in turn provides all sorts of Mythos magical powers to be used in nefarious ways.
So I have two needs to crack the code on Tsathoggua:
- What does making a pact with this deity – trading magic powers for ritual sacrifices – specifically look like for both the antagonist (who made the pact) and the PCs investigating her? How is a pact with Sath different from a pact with Nyarlathotep or any other GOO?
- How does reading TBOE (basically an instruction manual on how to contact and make a pact with Sath) impact the reader? What changes does my PC undergo as he continues to investigate this arcane and very dangerous tome?
But before I do any of this, I need to do some research of my own and figure out who the subterranean madness this Tsathoggua fellow is.
New GOO – Who ‘dis?
One of the main reasons to own the Trail of Cthulhu book (by Ken Hite and Pelgrane Press), whether you have a weathered 1e (like me) or backed the upcoming 2e (also me), is the incredible section on Gods and Titans. Hite, a Mythos scholar if there is one, doesn’t just give static descriptions of GOOs – instead for each GOO he provides a few options of how that GOO may appear in your game that both works thematically and gives you practical advice on how to incorporate into actual investigations.
So when I am challenged to visualize how a GOO might appear in my game, this section is the first place I go. Without repeating the whole entry, after reading and mulling about, I found this entry on Sath most appealing:
Tsathoggua is a protean, formless Great Old One, usually encountered in the shape of a loathsome toad-like lump of black slime. He was the first GOO to seep onto Earth. His spawn are likewise formless, and they are his primary servitors. In some sense, all his spawn are the same being, connected through immaterial pathways of perception and lineage.
This entry has so much to sink my teeth into! It ties together how and where Sath and its servitors may appear (in the cracks of Earth), how they appear (black slime), and how they interact with each other, as well as mortals (connected through immaterial pathways of perception and lineage). This gives me everything I need to frame up both the pact and the PCs’ research (both for the PC reading TBOE and the overall group investigation).
Armed with this, I can now fill in the details on what the pact looks like.
More in Part II…