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Yesterday I delivered the fictionalized version of He Who Laughs Last, which was the final remaining stretch goal for me to deliver on that Kickstarter project. Working on that fiction was the hardest I’ve ever worked on a piece of writing for a few reasons, which I’ll discuss below, but, more importantly, I delivered everything

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It seems like such a long time ago, but sometime in 2014, I submitted a scenario proposal for a Golden Goblin Press book of Call of Cthulhu scenarios set in the Caribbean. Much to my surprise, my scenario was selected, and I spent some time this spring writing the dang thing up in preparation for

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While I have decided to put my next Kickstarter (Sun Spots) on hold, so I can move and finish HWLL fiction, I have put up a page of art and other previews. Like this first look at what may be the cover title by my good friend and associate Gregory Geiger: Here is the new

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I’ve been a bit silent here lately and not without good reason. Things have been very busy not only with real life but with my writing life as well. So I wanted to take this moment and update my blog on what I’ve been working on… But first, I wanted to talk a little about

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In reading Jeff Vandermeer’s “Booklife,” (which is by far one of my favorite writing books and I shall write up a review when I finish it) he talks about identifying the non-writing influences on your writing. The goal is to find those people/artists that indirectly affect your writing by seeking out indirect methods of influence.

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I have made the decision to delay my next Kickstarter project, a 1920s Cthulhu Dark scenario titled “Sun Spots,” until the June-July time-frame. This decision originally came from not being able to get the two artists that I want to work with until then. But then real life got in the way of any more

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The Masks of Nyarlathotep, if you didn’t know, is often hailed as the greatest Call of Cthulhu campaign of all time, and even gets logged as one of the all time great RPG campaigns of any genre. But one of its problems is that there is a lot of room left in the story —

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This weekend is one of my favorites for the whole year — Dundracon, the longest running gaming convention in the San Francisco Bay Area, is here! I have been attending DDC since seventh grade and, aside from some gaps in the mid-90s, I’ve been to most of them since. I love DDC for many reasons

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I’m so blissfully ignorant. I’m on tour with Sleater-Kinney, covering their return to rock as a music journalist and it seems so damn quaint. They all still share a bed and hotel room together, and we laugh and joke as we get ready for their first show on their tour in Olympia, their original hometown.

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As I gear up for my next Kickstarter project (March 2015!), I wanted to reflect on the lessons I learned over the past year as project creator. But then spending time thinking of the things I didn’t do well seemed the wrong way to go about it. Instead I want to talk about the things